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Fishing House

Final project for our Unreal Engine class. The task was to create an environment following the collision blocking the teacher gave us.
I decided to stay simple for this one and to go for a low poly modeling, stylized textures and to try some shaders effects in the post-process.
Pretty happy with the final result.
What do you think ? Anything I could change/ do better ?

General view of the fishing house

General view of the fishing house

General view of the collision

General view of the collision

1) First part of the blocking, where the player will start
2) The corridor with the block on top off the player's head
3) The corner with the 2 little boxes
4) The final part, where the player must arrive

1) First part of the blocking, where the player will start
2) The corridor with the block on top off the player's head
3) The corner with the 2 little boxes
4) The final part, where the player must arrive

Final render of the beginning of the level

Final render of the beginning of the level

Final render of the corridor. A fallen rock serves for the collision

Final render of the corridor. A fallen rock serves for the collision

Final render of the corner. I put a little door that open when the character triggers the animation zone

Final render of the corner. I put a little door that open when the character triggers the animation zone

Final render of the final part. The player arrives inside the house to get to the door.

Final render of the final part. The player arrives inside the house to get to the door.

Details of the inside of the house #1

Details of the inside of the house #1

Details of the inside of the house #2

Details of the inside of the house #2

A really handy moodboard I kept close for the duration of the project.

A really handy moodboard I kept close for the duration of the project.

''Release the Quaken ! ''

''Release the Quaken ! ''