During our Fall 2021 semester, we had a team project that consisted of creating a level with the same gameplay mechanics as Crash Bandicoot with the addition of a chase like the one in Indiana Jones: Raiders of the lost Ark. During the project, I was tasked to create most of the assets for the environment and for the props according to the concept art done by Florence Proulx-Dubois, who also did all the textures for the props, and Audrey Tremblay.
Our team was constituted of 12 talented students.
(Artists)
-Audrey Tremblay: https://www.artstation.com/audreytremblay
-Florence Proulx-Dubois: https://www.artstation.com/floeur
-Émilie Galipeau: https://www.artstation.com/emsrawr
-Andrée-Anne Omoruyi: https://www.artstation.com/andreeanneo
-Rosie Lavoie: https://www.artstation.com/rosie_lavoie
(Designers)
-Hugo Dansereau
-Edgard McDuff
-William Garneau
-Gabriel Saad
-Gabriel Lévesque-Lemoyne
Fictive trailer for the game (music by Wilhelm Paquette-Horrell; video edit by Hugo Dansereau)
Full playthrough of the game (music by Wilhelm Paquette-Horrell; sound design by Jean-Philippe Gauthier; video edit and playthrough by Florence Proulx-Dubois)